Ability damage burned for 6% of the target's maximum health over three seconds, doubled against movement-impaired targets.
← Liandry's Torment Season 3 details
3.13.24
16.13.1
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Season 3 · 3.13.24Later · 16.13.1


Liandry's Torment: Season 3 vs 16.13.1
Price, stats, and effects are aligned field by field across 3.13.24 and 16.13.1.
At a glance
The 300 health remains, while ability power moves from 50 to 60 and the price rises from 2,900 to 3,000 gold. The Season 3 crowd-control multiplier is gone; the later version combines a max-health burn with damage that ramps during champion combat.
What changed
PRICE
+100 gold
2,900 → 3,000
STATS
1 changed fields
0 added · 0 removed
EFFECT
Core effect redesigned
The crowd-control damage multiplier gives way to a combat-duration damage ramp.
Cost and stats
| Field | 3.13.24 | 16.13.1 |
|---|---|---|
| Cost | 2,900 | 3,000 |
| Ability power | 50 | 60 |
| Health | 300 | 300 |
Effect before and after
Season 3 · 3.13.24
Later · 16.13.1
Damaging abilities burn for 2% maximum-health magic damage per second for three seconds. Damage also rises by 2% per second in champion combat, up to 6%.
Three measured takeaways
- Ability power rises from 50 to 60 while 300 health stays unchanged.
- The price rises by 100 gold, and the Data Dragon identifier changes from 3151 to 6653.
- The crowd-control damage multiplier gives way to a combat-duration damage ramp.
Frequently asked questions
What changed about Liandry's Torment after Season 3?
The 300 health remains, while ability power moves from 50 to 60 and the price rises from 2,900 to 3,000 gold. The Season 3 crowd-control multiplier is gone; the later version combines a max-health burn with damage that ramps during champion combat.
How did the price of Liandry's Torment change?
It moved from 2,900 gold in Season 3 to 3,000 gold in 16.13.1, a 100-gold increase.
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